Changelog revisions are now properly sorted Changelog now appears upon selection of the ACF Menu This makes it more difficult to detonate big rounds with MGs or rounds that just barely penetrated armour Ammo detonations occur differently, they are now based on the damage dealed to the crate compared to the size of the rounds in that crate. Ammocrate armour is now calculated differently, only takeing the weight of the empty crate, without the ammo, into account. Added soundscripts and changed engine sounds accordingly Added all new sounds for guns, soundscripting for them as well so they are audible at range Removed 3.5, 6.5, and 8.7L engines in favor of 9L petrol v8, inline 4/6 on their way to fill the gaps
#Acf gmod file size update
Added 3.5 & 8.7L diesel v8s, be sure to update your client Added Dual-Clutch gearboxes, that will allow you to use tank-like steering with only one gearbox Fixed a bug that made the engines apply twice as much power as their rated output to the wheels Reduced mortar accuracy by half, and increased reload time by 50% Lowered the max torque of the 15l-i4 from 5000n/m to 1800n/m Increased the max torque of the 2l-i4 from 150n/m to 200n/m
Changes to the ideal RPM range of both the 1.2l-i4 and 2l-i4 : Slightly upped the weight of both the 1.2l-i4 and 2l-i4 Changed the existing engines to diesels, with corresponding sound Added proper descriptions to the Engines and Gearboxes Fixed aspect ratio issues with the menu 3D display Fixed the animation issues when linking an empty gun to a crate Added "Unload" wire input the guns, will cause them to send the round currently loaded back to the crate it came from and load a round from the currently selected crate The guns "Ammo" input now only affects the next round to be loaded, the current round stays in the gun unless specifically unloaded or fired